Games

Alternativa 13 is an alternate reality game about the crisis and its effects on Human Rights and the access to health. It took place in real time from the 25th of April to the 16th of May 2012.
In Alternativa 13, we are already in 2013 (a year ahead of the actual date) and the policy based on austerity and budget cuts (that has in the Spanish government one of its most advanced advocates) has gravely affected access to health for many citizens.

Project co-produced by the Art Center Hangar (www.hangar.org) and the Biomedical Research Park of Barcelona (www.prbb.org).

The challenge was to design a game for a family audience, which could be played in only 5-10 minutes, and disseminate a series of scientific concepts about human genetic diversity.

Shoplifting 2 (2006) is a stealth-based game in which a group of heroes, recently cast out of the Forgotten Realms, need to survive in a big mall, where they lead a marginal, underground life. Starting with a capital of 1 €, they need to progress in their shoplifting skills, avoiding all sorts of security systems (CCTV, security guards, alarmed pins...).

Shoplifting 2 was made with the Infinity Engine over the commercial game Baldur's Gate II, and is a total conversion of it. To play Shoplifting 2, then, you need a copy of the original game.

In this interactive installation, a group of characters  explore a supermarket with the specific mission of shoplifting different products, always running away from the security guards.
I used the Baldur's Gate II engine (infinity engine), making a mod of the original game.  The result is a playable new game with new rules: the game is not anymore about managing your own resources to get more goods while working or making some productive task. Now, you have to avoid buying or producing, and heroes become petty thiefs.

Interactive installation based in a flight simulation videogame. Players are inmersed in an ambience of golden sparkles, and lie down in a big platform/bed. They'll try to take off by handling the stiff, suggerent joysti
As a child's game that reproduces a situation to prolong the pleasure, but also as a trauma that has been repressed and which returnes obsessively over and over again, the simulation of dreams is born: videogames.

Interactive installation consisting of a big screen with a videogame and a set so that the visitors can lie down and play.
The Japanese word okashi designates all kinds of sweets, Jellies, cookies, snacks, chocolate... In that country has become a phenomenon that arouses passions, for how young, and not only children, collect the gadgets some okashi give, or discuss what their preferred okashi is.

Print and play

Are you studying a language and need to memorize vocabulary, irregular verbs or the genre of nouns? Or maybe you have a chemistry exam soon and think you can't cope with more formulas? With Memory Castles you can, in a easy, colorful way! Just choose your subject and write down your questions and answers: they will be the money to construct your castle. How tall will your towers be? You can adjust the difficulty of the game to your current skill, and make it harder as you progress. See in a very graphic way how you get better and better!

It's your turn: will you decide to grow old with dignity or you'll do every possible thing to stop the physical decline, even if the price to pay is just another bit of your precious time? The idea for the game was born from the old tradition of card games as allegory of the human subjugation to Destiny, and of game turns as the passage of time. In a contemporary context, with the commercial exploitation of the cult of the body and the need for control and security...the mood will be satiric, since laughter, as they say, is the only socially acceptable kind of catharsis.

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