Interactive installation based in a flight simulation videogame. Players are inmersed in an ambience of golden sparkles, and lie down in a big platform/bed. They'll try to take off by handling the stiff, suggerent joysti
As a child's game that reproduces a situation to prolong the pleasure, but also as a trauma that has been repressed and which returnes obsessively over and over again, the simulation of dreams is born: videogames.
In this interactive installation, a group of characters explore a supermarket with the specific mission of shoplifting different products, always running away from the security guards.
I used the Baldur's Gate II engine (infinity engine), making a mod of the original game. The result is a playable new game with new rules: the game is not anymore about managing your own resources to get more goods while working or making some productive task. Now, you have to avoid buying or producing, and heroes become petty thiefs.
The challenge was to design a game for a family audience, which could be played in only 5-10 minutes, and disseminate a series of scientific concepts about human genetic diversity.