consumption & consumerism
Running, jumping, climbing stairs, everything but staying still, you have to burn calories at all costs. Some pizza delivery boys will pursue you while junk food falls on you from all angles, adding to the frenzy.
Watch out for you last remaining self-esteem! The game explores how certain perverse mechanisms activate our animal compulsiveness, forcing us to consume our own fat.
Shoplifting 2 (2006) is a stealth-based game in which a group of heroes, recently cast out of the Forgotten Realms, need to survive in a big mall, where they lead a marginal, underground life. Starting with a capital of 1 €, they need to progress in their shoplifting skills, avoiding all sorts of security systems (CCTV, security guards, alarmed pins...).
Shoplifting 2 was made with the Infinity Engine over the commercial game Baldur's Gate II, and is a total conversion of it. To play Shoplifting 2, then, you need a copy of the original game.
In this interactive installation, a group of characters explore a supermarket with the specific mission of shoplifting different products, always running away from the security guards.
I used the Baldur's Gate II engine (infinity engine), making a mod of the original game. The result is a playable new game with new rules: the game is not anymore about managing your own resources to get more goods while working or making some productive task. Now, you have to avoid buying or producing, and heroes become petty thiefs.
Interactive installation consisting of a big screen with a videogame and a set so that the visitors can lie down and play.
The Japanese word okashi designates all kinds of sweets, Jellies, cookies, snacks, chocolate... In that country has become a phenomenon that arouses passions, for how young, and not only children, collect the gadgets some okashi give, or discuss what their preferred okashi is.